
Prof. Dr. André Melzer
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Fakultät oder Zentrum | Fakultät für Geisteswissenschaften, Erziehungswissenschaften und Sozialwissenschaften | ||||
Department | Fachbereich Verhaltens- und Kognitionswissenschaften | ||||
Postadresse |
Université du Luxembourg Maison des Sciences Humaines 11, Porte des Sciences L-4366 Esch-sur-Alzette |
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Büroadresse | MSH, E04 45-030 | ||||
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Telefon | (+352) 46 66 44 9614 | ||||
André Melzer is Assistant Professor in Psychology and study programme director of the Bachelor of Science in Psychology (BAP) at the University of Luxembourg. He received a doctoral degree in Psychology from the University of Trier (Germany) in 2002. Before he joined the University of Luxembourg in 2008, Dr. Melzer worked in departments of Psychology at the University of Trier and the Heinrich-Heine University Duesseldorf (Germany). He was also a research associate at the interdisciplinary Institute for Multimedia and Interactive Systems, a Computer Science department at the University of Luebeck (Germany).
Dr. Melzer’s research mainly focuses on the use and effects of interactive media, with a particular emphasis on video games and their implications. Based on theories of media psychology and social psychology, his fields of research cover video games and morality, gender roles and gender stereotypes in the media, children’s media use, and parental mediation. The latter aspect also includes issues of social engineering and the psychological aspects of data security. Dr. Melzer is head of MExLab (Media and Experimental Laboratory), where he also conducts most of his experimental studies.
Within the Department of Behavioural and Cognitive Sciences, Dr. Melzer is deputy head of the Institute of Health and Behaviour led by Prof. Georges Steffgen. Together, they led the PREVAMI research project (“Preventing violence and aggressive behaviour in children and adolescents using interactive media instruments”), an international research project aimed at the use and effects of violent video games and the prevention of violence and aggressive behaviour.
Since 2013, Dr. Melzer has led a series of research projects in close cooperation with the Luxembourgish Ministry for Equality between Women and Men (MEGA). From 2013 to 2015, Dr. Melzer led the SGM research project (“Stereotype Geschlechterrollen in den Medien”), which focused on the analysis of gender portrayals in the media, especially in video games and song lyrics. The research project aimed at the consequences of personal beliefs regarding “typical“ male and female gender roles in the media: How do media recipients perceive gender stereotypes? The 2018 research project analysed the use and effects of adolescents and young adults’ media use in Luxembourg, with a special emphasis on gender attitudes and beliefs related to media use. Since 2019, Dr. Melzer supervises the PhD project of Miriam-Linnea Hale “From stereotypes to hostile sexism – A psychological analysis of conceptions about gender” funded by MEGA.
Dr. Melzer has predominately published in the fields of interactive media use and media effects in children, adolescents and adults. He has also published on social psychological mechanisms in social engineering. His previous work on implicit and explicit memory focuses on, but is not limited to, memory for commercial information.
His teaching experiences at the University of Luxembourg include courses in Social Psychology, Introduction to the Study of Psychology, and Practical Training in Experimental Psychology within the BSc in Psychology. In the Master of Psychology: Track Psychological Intervention, Dr. Melzer teaches Media Psychology. In the professional Master in Information System Security Management, his course Human Risk was on the psychological aspects of data security, with humans as the weakest link in the security chain. Additional teaching experiences at other affiliations cover General Psychology (Perception and Cognition), Work Psychology, Hypermedia Systems, and Entertainment Computing.
Last updated on: Donnerstag, den 21. Januar 2021
Dr. Melzer's recent media research interests focus on the use and effects of interactive media: How do entertainment media affect cognition, emotion, and behaviour? Among other topics, he is currently interested in the following aspects:
- Morality in video games: How do gamers perceive morality? Which factors determine whether events in video games will be perceived as moral or immoral?
- Gender roles and stereotypes: Which gender roles and stereotypes do interactive media transport? How do users perceive them?
- Effects of media violence: Which factors increase the effects of media on aggression? On the other hand, what are the protective factors?
- Violent video game preference: Who uses violent games, and why do people prefer these games?
- Remembering information from media: What do people recall from media (e.g., from video games, commercials, or advertising), what do they remember without explicit instruction to do so (i.e., implicit memory)?
With regard to social engineering, Dr. Melzer is interested in the psychological aspects of data security:
- Why might people be considered the weakest link in the security chain?
- Which psychological mechanisms cause people to divulge personal information?
- How can people defend against social engineering attacks?
Last updated on: 21 Jan 2021
Last updated on: 25 Mär 2022

2022

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in Games and Culture (2022), 0(0), 1-22

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in Journal of Media Psychology (2022)

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in Entertainment Computing (2022)

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in International Journal of Environmental Research and Public Health (2022), 19(20),

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in Current Psychology (2022)
2021

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Scientific Conference (2021, September)

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in Frontiers in Psychology (2021)

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in Communications: the European Journal of Communication Research (2021)

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Scientific Conference (2021, May)
2020

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Scientific Conference (2020, May)

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in Human Behavior and Emerging Technologies (2020)

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in Mein, Georg; Pause, Johannes (Eds.) Self and Society in the Corona Crisis (2020)

in Amann, Wilhelm; Sieburg, Heinz (Eds.) Spiel-Räume. Das "Spiel" in Diskursen der Kultur und Wissenschaften (2020)

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Book published by Oxford University Press (2020)

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in Benoy, Charles (Ed.) COVID-19 - Ein Virus nimmt Einfluss auf unsere Psyche. Einschätzungen und Maßnahmen aus psychologischer Perspektive (2020)

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in Journal of Autism and Developmental Disorders (2020)
2019

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in Journal of Affective Disorders (2019), 245

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in Nebel, Steve; Pietschmann, Daniel; Schneider, Sascha; Koban, Kevin; Beege, Maik; Skulmowski, Alexander; Ohler, Peter; Rey, Günter Daniel (Eds.) Proceedings of the Media Psychology Division (2019, September 05)

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Scientific Conference (2019, May)

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in Breuer, Johannes; Pietschmann, Daniel; Liebold, Benny; Lange, Benjamin (Eds.) Evolutionary psychology and digital games. Digital hunter-gatherers (2019)
2018

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2017

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Poster (2017, September 07)
2016

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in Computers in Human Behavior (2016)

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2015

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Presentation (2015, February 01)

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in Journal of Children and Media (2015), 9(1), 58-76
2014

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Scientific Conference (2014, February 08)

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Poster (2014, July 17)

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Book published by Palgrave Pivot - Palgrave Studies in Cyberpsychology (2014)

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Scientific Conference (2014)

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in Porsch, T.; Pieschl, S. (Eds.) Neue Medien und deren Schatten (2014)

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in Psychology of Popular Media Culture (2014)

in Steffgen, Georges; Michaux, Gilles; Ferring, Dieter (Eds.) Psychologie in Luxemburg. Ein Handuch. (2014)

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Poster (2014, November)

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in Steffgen, Georges; Michaux, Gilles; Ferring, Dieter (Eds.) Psychologie in Luxemburg - Ein Handbuch (2014)
2013

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in Cyberpsychology, Behavior, and Social Networking (2013), 16(10), 774-778

in Gudehus, C.; Christ, M. (Eds.) Gewalt. Ein interdisziplinäres Handbuch (2013)

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in Psychological Science (2013), 24(4), 507-513
2012

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in Journal of Experimental Social Psychology (2012), 48

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Poster (2012, July)

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Book published by Université du Luxembourg (2012)
2011

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Scientific Conference (2011, November)

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in Anacleto, J.L.; Fels, S.; Graham, N.; Kapralos, B.; El-Nasr, M.S.; Stanley, K. (Eds.) Entertainment Computing - ICEC 2011: 10th International Conference, ICEC 2011, Vancouver, BC, Canada, October 5-8, 2011, 6972 (2011)

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in Cyberpsychology, Behavior, and Social Networking (2011), 14(11), 643-648
2010

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in Kuck mat wat deng Kanner maachen! (2010)

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in In H. S. Yang et al. (Eds.), ICEC 2010, LNCS 6243. pp. 171-182. Berlin, Heidelberg: Springer (2010)

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in Kuck mat wat deng Kanner maachen! (2010)

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Scientific Conference (2010, September)

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in Herzog-Evans, Martine (Ed.) Transnational criminology manual (2010)

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in In R. Nordahl et al. (Eds.), HAID 2010, LNCS 6306, pp. 46–54. (2010)

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in Proceedings of the XIV European Conference on Developmental Psychology ECDP. (2010)
2009

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in Technology, Instruction, Cognition and Learning (2009), 6(4), 235-251

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in Kwartalnik Pedagogiczny = Pedagogical Quarterly (2009), 214(4), 183-198
2008

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in Khosrow-Pour, M. (Ed.) Encyclopedia of Information Science and Technologie (2008)

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Scientific journal (2008)
2007

Book published by VDM Verlag (2007)

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in Proceedings of ICEC CELDA 2007 (2007)
2006

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in Experimental Psychology (2006), 53(3), 233-345

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in IADIS International Journal on WWW/Internet (2006), 4(2), 48-58
2005

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in Proceedings of IDC 2005, Boulder, Colorado, USA (2005)
2004

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in In R. Keil–Slawik, H. Selke, & G. Szwillus (Hrsg.), Mensch und Computer 2004: Allgegenwärtige Interaktion (S. 169-178) (2004)

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in Rauterberg, M. (Ed.) ICEC2004, LNCS 3166, Eindhoven 1-3 September 2004 (2004)
2002
2000

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in Freksa, C.; Habel, C.; Wender, K.-F. (Eds.) Spatial Cognition II: An interdisciplinary approach to representing and processing spatial knowledge (2000)
1998

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in Swiss Journal of Psychology (1998), 51(1), 33-46
URL: https://wwwde.uni.lu/forschung/fhse/dbcs/people/andre_melzer | Datum: Donnerstag, den 01. Juni 2023, 10:34 |